diff options
| author | Tejun Heo <tj@kernel.org> | 2026-05-04 14:51:20 -1000 |
|---|---|---|
| committer | Tejun Heo <tj@kernel.org> | 2026-05-15 07:24:29 -1000 |
| commit | cfc1da7e1127b4c8787f4dc25d59987c10c9107f (patch) | |
| tree | 1910b61aed81a4821ece0b3fbdd626026cb1b9c4 /kernel | |
| parent | c4799253a3ee74ebb27be72fb991c597a5902c01 (diff) | |
cgroup: Add per-subsys-css kill_css_finish deferral
93618edf7538 ("cgroup: Defer css percpu_ref kill on rmdir until cgroup is
depopulated") deferred kill_css_finish() at the cgroup level: rmdir waits
for the entire cgroup's populated count to drop to zero, then fires
kill_css_finish() on every subsystem css at once. Replace that with
per-subsys-css deferral. Each subsystem css now tracks its own hierarchical
populated count and independently defers its kill_css_finish() until its own
subtree drains.
The rmdir-race fix carries through unchanged in shape. The dying css's
->css_offline() still waits until no PF_EXITING task references it, and v2's
cgroup-level machinery goes away.
cgroup_apply_control_disable() has the same race shape (PF_EXITING tasks
pinning a css whose ->css_offline() is about to run) and stays synchronous
here. This patch lays the groundwork for fixing it - per-cgroup waiting
can't gate one subsys css being killed while the rest of the cgroup stays
live, but per-css can.
Subtree-wide invariant preserved: a dying ancestor css stays populated
through nr_populated_children until every dying descendant's task drains, so
the walker fires the ancestor's kill_finish_work only after all descendants
have drained.
Add paired smp_mb()s in kill_css_sync() and css_update_populated() to fence
the StoreLoad on (CSS_DYING, populated counter), guaranteeing that either
the walker queues kill_finish_work or the caller fires synchronously.
cgroup_destroy_locked() was implicitly fenced by an unrelated css_set_lock
pair; cgroup_apply_control_disable() in the next patch is not.
Signed-off-by: Tejun Heo <tj@kernel.org>
Diffstat (limited to 'kernel')
| -rw-r--r-- | kernel/cgroup/cgroup.c | 83 |
1 files changed, 43 insertions, 40 deletions
diff --git a/kernel/cgroup/cgroup.c b/kernel/cgroup/cgroup.c index dd4ea9d83100..fa24102535d9 100644 --- a/kernel/cgroup/cgroup.c +++ b/kernel/cgroup/cgroup.c @@ -264,7 +264,6 @@ static void cgroup_finalize_control(struct cgroup *cgrp, int ret); static void css_task_iter_skip(struct css_task_iter *it, struct task_struct *task); static int cgroup_destroy_locked(struct cgroup *cgrp); -static void cgroup_finish_destroy(struct cgroup *cgrp); static void kill_css_sync(struct cgroup_subsys_state *css); static void kill_css_finish(struct cgroup_subsys_state *css); static struct cgroup_subsys_state *css_create(struct cgroup *cgrp, @@ -801,13 +800,19 @@ static void css_update_populated(struct cgroup_subsys_state *css, bool populated break; /* - * Subtree just emptied below an offlined cgrp. Fire deferred - * destroy. The transition is one-shot. + * Pair with smp_mb() in kill_css_sync(). Either we observe + * CSS_DYING and queue, or the caller observes our decrement + * and fires synchronously. */ - if (cgrp && was_populated && !css_is_online(css)) { - cgroup_get(cgrp); - WARN_ON_ONCE(!queue_work(cgroup_offline_wq, - &cgrp->finish_destroy_work)); + smp_mb(); + + /* + * Subtree just emptied below a dying css. Fire deferred kill. + * The transition is one-shot for a dying css. + */ + if (was_populated && css_is_dying(css)) { + css_get(css); + WARN_ON_ONCE(!queue_work(cgroup_offline_wq, &css->kill_finish_work)); } if (cgrp) { @@ -2064,16 +2069,6 @@ static int cgroup_reconfigure(struct fs_context *fc) return 0; } -static void cgroup_finish_destroy_work_fn(struct work_struct *work) -{ - struct cgroup *cgrp = container_of(work, struct cgroup, finish_destroy_work); - - cgroup_lock(); - cgroup_finish_destroy(cgrp); - cgroup_unlock(); - cgroup_put(cgrp); -} - static void init_cgroup_housekeeping(struct cgroup *cgrp) { struct cgroup_subsys *ss; @@ -2100,7 +2095,6 @@ static void init_cgroup_housekeeping(struct cgroup *cgrp) #endif init_waitqueue_head(&cgrp->offline_waitq); - INIT_WORK(&cgrp->finish_destroy_work, cgroup_finish_destroy_work_fn); INIT_WORK(&cgrp->release_agent_work, cgroup1_release_agent); } @@ -5695,6 +5689,22 @@ static void css_release(struct percpu_ref *ref) queue_work(cgroup_release_wq, &css->destroy_work); } +/* + * Deferred kill_css_finish() fired from css_update_populated() once a dying + * css's hierarchical populated state drops to zero. Pinned by css_get() at the + * queue site; matched by css_put() here. + */ +static void kill_css_finish_work_fn(struct work_struct *work) +{ + struct cgroup_subsys_state *css = + container_of(work, struct cgroup_subsys_state, kill_finish_work); + + cgroup_lock(); + kill_css_finish(css); + cgroup_unlock(); + css_put(css); +} + static void init_and_link_css(struct cgroup_subsys_state *css, struct cgroup_subsys *ss, struct cgroup *cgrp) { @@ -5708,6 +5718,7 @@ static void init_and_link_css(struct cgroup_subsys_state *css, css->id = -1; INIT_LIST_HEAD(&css->sibling); INIT_LIST_HEAD(&css->children); + INIT_WORK(&css->kill_finish_work, kill_css_finish_work_fn); css->serial_nr = css_serial_nr_next++; atomic_set(&css->online_cnt, 0); @@ -6084,6 +6095,13 @@ static void kill_css_sync(struct cgroup_subsys_state *css) css->flags |= CSS_DYING; /* + * Pair with smp_mb() in css_update_populated(). Either our + * caller observes the walker's decrement and fires + * synchronously, or the walker observes CSS_DYING and queues. + */ + smp_mb(); + + /* * This must happen before css is disassociated with its cgroup. * See seq_css() for details. */ @@ -6158,9 +6176,9 @@ static void kill_css_finish(struct cgroup_subsys_state *css) * - This function: synchronous user-visible state teardown plus kill_css_sync() * on each subsystem css. * - * - cgroup_finish_destroy(): kicks the percpu_ref kill via kill_css_finish() on - * each subsystem css. Fires once @cgrp's subtree is fully drained, either - * inline here or from css_update_populated(). + * - For each subsys css: fire kill_css_finish() synchronously if the subtree is + * already drained, otherwise rely on css_update_populated() to queue + * kill_finish_work when the last populated cset under the css empties. * * - The percpu_ref kill chain: css_killed_ref_fn -> css_killed_work_fn -> * ->css_offline() -> release/free. @@ -6238,29 +6256,14 @@ static int cgroup_destroy_locked(struct cgroup *cgrp) /* put the base reference */ percpu_ref_kill(&cgrp->self.refcnt); - if (!cgroup_is_populated(cgrp)) - cgroup_finish_destroy(cgrp); + for_each_css(css, ssid, cgrp) { + if (!css_is_populated(css)) + kill_css_finish(css); + } return 0; }; -/** - * cgroup_finish_destroy - deferred half of @cgrp destruction - * @cgrp: cgroup whose subtree just became empty - * - * See cgroup_destroy_locked() for the rationale. - */ -static void cgroup_finish_destroy(struct cgroup *cgrp) -{ - struct cgroup_subsys_state *css; - int ssid; - - lockdep_assert_held(&cgroup_mutex); - - for_each_css(css, ssid, cgrp) - kill_css_finish(css); -} - int cgroup_rmdir(struct kernfs_node *kn) { struct cgroup *cgrp; |
